// Case study
LifeTracker — RPG-inspired self-improvement
A personal productivity app that treats your life like a character sheet. Habits, goals, and growth show up as quests, stats, and progression rather than a punishing checklist.
Tools / technologies
- Personal productivity
- Habit / goal modeling
- Future: AI Storyteller
Problem
Most habit and goal trackers reduce a life to a checklist, which makes consistency feel like nagging yourself. The intent of LifeTracker is to make consistency feel like progression — quests completed, skills leveling, rituals stacking — so that staying with a system is its own reward.
Constraints
- Has to feel like a game, not a chore — without becoming a toy that doesn’t actually move you.
- Has to work for a real person’s life: rituals, quests, skills, achievements, and arbitrary long-term goals.
- Needs room to grow into AI features without rebuilding the foundation.
Role
Designing and building it.
What I’m doing
- Modeling quests, rituals, XP / levels, skills, and achievements as first-class concepts, not bolt-ons.
- Designing for the AI Storyteller concept — a narrative layer that turns the system’s state into a story the user actually wants to come back to.
- Treating the app as the first tenant of
morganfwilliam.com— future home atlifetracker.morganfwilliam.com.
Status
In design and early build. Will eventually live at lifetracker.morganfwilliam.com. Public links will appear here as it ships.
What it demonstrates
Building practical systems for personal productivity — and using my own domain as a real operating base for the apps I’m putting into the world.